Advance Wars: Dual Strike- Mission 1 (Jake's Trial)

Advance Wars: Dual Strike

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2010-10-10 00:09:02 en 0

Descripción

Remember to watch this in HD if you can! Yeah, I'm doing a new walkthrough, mostly because I want to take a break from Apollo Justice at the moment. So here. Co used: Jake (forced) Pros: All land units have an increased firepower on plains. Cons: None, unless you count him saying "Owned!" and "phat beats" a lot as a con. Co Power- Beatdown: All land vehicle unit's range is increased by 1. Also all units on plains have an even greater firepower bonus than regularly. Super Co Power- Block Rock- All land vehicle unit's movement is increased by 2. All land vehicles unit's range is increased by 1. Lastly, firepower on plains is even greater than Beatdown. Enemy Co: Rachel Pros: All units on cities will gain 3HP per turn instead of 2HP. Cons: None, but due to the extra 1HP gained from resupplying, she uses up more funds when healing. Co Power-Lucky Lass: All units will become very lucky, meaning they will sometimes do alot more damage than what they are supposed...

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